// exports.SendPointType =
//     exports.DressUpEquipGuideIndex =
//     exports.UpEquipLevelGuideIndex =
//     exports.GameBagGuideIndex =
//     exports.GuideName =
//         void 0;
// (function (e) {
//     e["战斗背包"] = "gameBag";
//     e["仓库升级"] = "upEquipLevel";
//     e["水果上阵"] = "dressupEquip";
// })(exports.GuideName || (exports.GuideName = {}));
// (function (e) {
//     e[(e["引导初始1"] = 0)] = "引导初始1";
//     e[(e["引导拖动水果2"] = 1)] = "引导拖动水果2";
//     e[(e["引导刷新按钮3"] = 2)] = "引导刷新按钮3";
//     e[(e["引导合成4"] = 3)] = "引导合成4";
//     e[(e["引导开战6"] = 4)] = "引导开战6";
//     e[(e["引导词条7"] = 5)] = "引导词条7";
//     e[(e["引导词条7完结"] = 6)] = "引导词条7完结";
//     e[(e["引导格子8"] = 7)] = "引导格子8";
//     e[(e["引导其他水果9"] = 8)] = "引导其他水果9";
//     e[(e["引导结束10"] = 9)] = "引导结束10";
//     e[(e["引导完结"] = 10)] = "引导完结";
// })(exports.GameBagGuideIndex || (exports.GameBagGuideIndex = {}));
// (function (e) {
//     e[(e["给固定奖励1"] = 0)] = "给固定奖励1";
//     e[(e["引导点击仓库水果2"] = 1)] = "引导点击仓库水果2";
//     e[(e["引导点击升级3"] = 2)] = "引导点击升级3";
//     e[(e["引导战斗4"] = 3)] = "引导战斗4";
//     e[(e["引导完结"] = 4)] = "引导完结";
// })(exports.UpEquipLevelGuideIndex || (exports.UpEquipLevelGuideIndex = {}));
// (function (e) {
//     e[(e["引导对话"] = 0)] = "引导对话";
//     e[(e["选择水果"] = 1)] = "选择水果";
//     e[(e["引导穿戴"] = 2)] = "引导穿戴";
//     e[(e["引导完结"] = 3)] = "引导完结";
// })(exports.DressUpEquipGuideIndex || (exports.DressUpEquipGuideIndex = {}));
// (function (e) {
//     e["视频打点"] = "_uma.custom.videoPlay";
//     e["新手引导"] = "_uma.custom.guide";
//     e["普通关卡进度"] = "_uma.custom.gameProgress";
//     e["通关无尽关卡"] = "_uma.custom.finishWuJin";
//     e["外围打点"] = "_uma.custom.hall";
// })(exports.SendPointType || (exports.SendPointType = {}));

// /**
//  * Suggested name: GameBagGuideIndexEnum
//  * Game Bag Guide Index Enumeration
//  */
// export enum GameBagGuideIndex {
//     InitialGuide1 = 0,
//     DragFruitGuide2,
//     RefreshButtonGuide3,
//     SynthesisGuide4,
//     StartBattleGuide6,
//     EntryGuide7,
//     EntryGuide7Completion,
//     GridGuide8,
//     OtherFruitsGuide9,
//     GuideEnd10,
//     GuideCompletion
// }

// /**
//  * Suggested name: UpEquipLevelGuideIndexEnum
//  * Upgrade Equipment Level Guide Index Enumeration
//  */
// export enum UpEquipLevelGuideIndex {
//     GiveFixedReward1 = 0,
//     GuideClickWarehouseFruit2,
//     GuideClickUpgrade3,
//     GuideBattle4,
//     GuideCompletion
// }

// /**
//  * Suggested name: DressUpEquipGuideIndexEnum
//  * Equipment Dressing Guide Index Enumeration
//  */
// export enum DressUpEquipGuideIndex {
//     GuideDialog = 0,
//     SelectFruit,
//     GuideDressing,
//     GuideCompletion
// }

// /**
//  * Suggested name: SendPointTypeEnum
//  * Send Point Type Enumeration
//  */
// export enum SendPointType {
//     VideoMarking = "_uma.custom.videoPlay",
//     NewUserGuide = "_uma.custom.guide",
//     NormalLevelProgress = "_uma.custom.gameProgress",
//     CompleteEndlessLevel = "_uma.custom.finishWuJin",
//     OuterAreaMarking = "_uma.custom.hall"
// }
/**
 * 建议名称：GuideNameEnum
 * 引导名称枚举
 */
export enum GuideName {
    GameBag = "gameBag",
    EquipLevelUp = "upEquipLevel",
    FruitDressUpEquip = "dressupEquip"
}

/**
 * 建议名称：GameBagGuideIndexEnum
 * 游戏背包引导索引枚举
 */
export enum GameBagGuideIndex {
    InitialGuide1 = 0,
    DragFruitGuide2,
    RefreshButtonGuide3,
    SynthesisGuide4,
    StartBattleGuide6,
    EntryGuide7,
    EntryGuide7Completion,
    GridGuide8,
    OtherFruitsGuide9,
    GuideEnd10,
    GuideCompletion
}

/**
 * 建议名称：UpEquipLevelGuideIndexEnum
 * 升级装备引导索引枚举
 */
export enum UpEquipLevelGuideIndex {
    GiveFixedReward1 = 0,
    GuideClickWarehouseFruit2,
    GuideClickUpgrade3,
    GuideBattle4,
    GuideCompletion
}

/**
 * 建议名称：DressUpEquipGuideIndexEnum
 * 装备穿戴引导索引枚举
 */
export enum DressUpEquipGuideIndex {
    GuideDialog = 0,
    SelectFruit,
    GuideDressing,
    GuideCompletion
}
